Friday, October 30, 2009

10 tips on how to be an idiot

In a previous post I ended it with: "Watch out idiots, Punishment is coming for you."

I decided to let the sensitive part of me write a post to help people be less of an idiot and avoid the less sensitive part of me having to come after them. So here's a few tips on how to be an idiot. Avoid these if you can.
  1. If you believe that people are cheating if they kill you, scam you, or do anything to you that you don't like, you're an idiot. If they're doing it, it's likely they're able to use a game function to do so.
  2. If you bleat about it in local, on the forums, or on a blog, you're an idiot.
  3. If you petition CCP to get the action reversed, you're an idiot.
  4. If you make it public that you tried getting the action reversed, you'll be laughed at, 'cause you're an idiot.
  5. If you want to get the game rules changed because you don't like how often you die from them, you're an idiot.
  6. If you blog, comment or write on the forums about how the rules should be changed so that you die less often, you're an idiot.
  7. If you come up with all kinds of elaborately detailed suggestions on how these changes can be made, you're an idiot.
  8. If other people try to teach you how to play the game according to the rules, but you ignore them because you decide that doing any of the above is a much better idea, then you're an idiot.
  9. If you teach other people that anything you say in relation to the above is correct and they agree with you, then you're all idiots.
  10. If you think any of these statements apply to you and you get upset - you're an idiot. (Go on, show us you're an idiot by complaining in the Comments section.)
Bonus tip:
  • If you think I'm an idiot for coming up with these tips, then you're an idiot. Don't prove it (see #10 above).
Hopefully you'll understand how to NOT be an idiot by taking note of all the tips above. Don't do any of the above, and you'll be fine. If you do any of the above and I see it, I'm going to laugh at you.

And probably do a blog post to point out your idiocy to everyone else.

You've been warned.

There's gonna be some changes around here

You know, I'm sick to death of all these social niceties that control us. We don't say what we really feel, believe or think because we're afraid of offending people.

Well, you know what? I'm over it.

If you get offended at what I say about things in general, and you take the opinions I have as personal comments against you, then you're far too sensitive and insecure for me to waste my time and energy on trying to keep you happy.

I'm not naming names, but if you think I'm referring to you, then you're right.

Things are going to change around here. I'm not going to tiptoe around any more, trying to make sure I don't offend anyone. Not that I ever really went out of my way to avoid offending people in the first place, as some of you might have noticed, but it's always been in the back of my mind.

What's brought about this change is the fact I've been seeing more and more idiots around lately. People that don't have a clue. As a result, I've said things that I've normally not said, and you know what?

It felt gooooood...

I'm a believer that if something feels good, and there's no withdrawal symptoms when you're not doing it, then you should do more of it.

So I will.

Watch out idiots, Punishment is coming for you.

Thursday, October 29, 2009

If you play as intended, you're cheating...

I saw a discussion of the CVA hacking/disbanding on Massively and I'd like to paraphrase what one of the commenters said:
"Another reason I'm letting my Eve sub run out this month" is because "all manner of espionage and underhanded tactics are permitted… Winning like that is the diametrical opposite of FUN…" and "since CCP is confused… and thinks that kind of thing is a 'win', I see more and more… fighters like me quitting… eventually resulting in the entire game being composed of failgamers and their alts…"
Now, it's bullshit like that which shows so many players of Eve Online just don't get it. They really don't.

CCP create this game to be a particular way. They have features and game-play elements purposefully created to be a part of the game, and to lead to all kinds of different actions.

And then you get these people who honestly believe that using the very functions of the game - as they're designed to be used - is tantamount to cheating. And they consider the game developers themselves to be 'confused' when people play the game the way CCP have designed the game to be played.

I'm trying to keep a civil tongue. I'm trying to avoid swearing at these idiots that think 'playing the game' is cheating, and that once all the 'decent players' quit, all that'll be left are those who cheat.

And seriously… they think CCP are confused about their own game, and that people are cheating and playing in ways not intended?

Grow a friggin' brain.

Or, please - quit now, before your sub runs out. You're obviously clueless about this game, and we really don't need you to pollute the spaceways with your idiocy.

If you get offended by this, then YOU are one of those who should quit. Do it. Do it now!

Monday, October 26, 2009

And now for something completely different

I've joined the Ushra'Khan!

Well, more to the point, I've joined Phaze-9, a corp which is a member of the Ushra'Khan (U'K). I did this because its CEO, Maestro Ulv, has been harping on at me for weeks now to join his corp. Eventually I caved in and joined up, with my application being accepted today.

Now, there's a few reasons I accepted the invitation.
  1. It was an honour to be invited, and I'm privileged to be part of Maestro's corp and the U'K.
  2. It got me away from Providence, which is where the carebears hang out. Maestro didn't want to see me hanging out with the carebears... And I can't say I blame him. I could feel the carebear-ness coming over me, and I think it was good that I got out of there when I did!
  3. I plan on being in a Force Recon very soon (a Rapier, followed soon after by an Arazu). I thought it would be a great idea to get some training from experienced pilots in covert ops / recon combat, and that just happens to be something of a specialty of Maestro's corp. I was promised extensive training and experience in such combat.
  4. Experience in 'professional' fleet operations can only be a good thing for me. I've had my share of fleet operations over the years, but they've all been small, and I wouldn't say they've been professional. That's about to change.
So, I joined the corp today, and once I found myself part of the alliance, I decided to go on a roam around the region to see if I could find any 'intruders' to shoot at. I made certain I understood the local rules - neutrals were targets in the region and in Providence, but not anywhere else. Reds were always a target.

So I set off on my small journey. I quickly discovered some kind of plex with about 8 battleship rats and 6 frigates. What a shame I was flying around in my Rifter... I decided to leave it behind, but marked it on my map as somewhere to come back to when I was flying a battleship.

So I went through 19 systems in a circular route to come back to where I started. All I saw were alliance members.

This was good because it meant I could probably do some good ratting around here without worrying too much about the bad guys (don't worry, I know not to be overconfident; that's bitten me on the bum in the past, I can assure you).

It also meant that most of my combat would either be in defence of this region when attacked, and I answer the alliance's call to arms, or it would be on adventures into other regions.

I do look forward to either of them.

When I got back from my roam around the region, one of my new corp mates took me on a tour of jump bridges. Now this was exciting! I've never been part of an alliance before that had their own jump bridges.

So as I was taken on the tour, and bookmarking their locations in system, I was also marking the routes on my region printout, so that I could easily see where the jump bridges were in relation to the rest of the systems.

Very cool, and very exciting!

I can see some interesting adventures ahead....

Thursday, October 22, 2009

8 Secrets of the 80/20 Blogger

There's this thing called 'the 80/20 rule' (or Pareto Principle). It states that in many events, roughly 80% of the effects come from 20% of the causes. It also applies to business, where 20% of the clients will bring in 80% of the sales. I decided to apply the same rule to blogging, and this post is all about the 8 secrets of the 80/20 blogger. I hope that it brings you value.

1. 80% of your posts are meaningless.
80% of what you post is going to be absolute rubbish. But those posts are still important, 'cause without them, your regular readers will go somewhere else. If they're regular, of course. Who'd be regular though if you don't have any posts? Those regular fans you have, they're there for the 20% of your posts that are meaningful to them. And of those fans, 20% of them will link to 80% of those meaningful posts on their own blogs.

2. Your blog is a valuable resource.
If you can work out why only some of your posts are linked back by your fans, you can begin to increase the ratio. Start writing more of what they find interesting and meaningful. And if you can't do this, then you're probably just not bound for success, so you might want to start knitting instead. Maybe you could blog about that? Try to aim for 80% of your posts being talked about by 20% of all your visitors.

3. Be Unique. Don’t be like everyone else. That is so Web 1.0.
You should be tired of looking at your stats and seeing that 20% of your traffic is return visitors. You want 80% returns! If you want more people coming back, you have to be unique. You have to find topics that no one else is talking about, and you have to talk about them yourself. People need to hear things in a new way, and you're going to have to be new if you want them coming back.

4. Become a Google Wunderkind. Delete your archives.
Review all your posts. Clear out the ones that either aren't popular, or are not a good reflection of how you want your blog to be. If you have less content but more of it's linked from other blogs, guess what? You become an overnight Google wunderkind. Google doesn't want you knowing this, but it works.

5. Drop all the advertising bullcrap. Simplicity is betta.
If you have advertising that's not making you money, get rid of it. Now. If you remove 80% of the advertising that's not making you money and optimise the 20% that is, your readers are going to visit your site more, and make your more money in the process. What better reason to do it, right?

7. Quit feeding at the trough.
Spend more time on your blog and less time reading websites or RSS feeds, and any other feeds you might be accessing. It's wasting your time! Quit feeding at the trough and do some creative writing of your own, instead of using other people's content. That's what people feast on, and that's where the success is.

8. Don't TRY to be one, just BE one!
To be one of the 20% of blogs that 80% of people are going to come back to, you have to be one of those 20% of bloggers that 80% of bloggers wish they were. Do more writing. Care less about the crap, and more about the quality. I have a saying sticky-taped to the top of my screen: "combine quality with consistency." Don't try to be what you THINK you should be, just do it and BE it.

Saturday, October 17, 2009

The Eve Wave Pack

You may or may not have heard of Google Wave. If you haven't, I'd say you don't read much on the internet, but that's ok....

Google Wave is Google's attempt to revolutionise email by bringing together Instant Messaging, file hosting and document collaboration. For example, you can create a wave with a description or questions, add members from your contact list, and add a file of some kind (eg. a Word document).

Then you can have this single document available to all members, allowing you to discuss it and work out how you want the document to evolve. Discussion is 'real time', which means as you're typing something, other members can watch what you're typing - mistakes, backspaces and all.

Even if you're not working with a document, you can simply have discussions with the other members of your 'wave'. You can discuss and plan social occasions, etc.

You can also use it for 'collaborative writing', where you work together to write a story or something. You can edit each other's comments, or you can each edit a chapter of a story that you're all working on.

Some of the things I'm expecting to be integrated into Google Wave over time are:
  • Twitter: update your Twitter feeds from your wave. You and your friends can converse about your updates in the wave itself, and have it replicated back to Twitter if you configure it that way
  • Blogging: update your blog via Google Wave. Comments on your blog post are replicated in your wave, so you can reply and converse there, and have comments in your wave replicated back to your blog.
  • Facebook: same thing here. Keep up to date with communication from friends that are in Google Wave and Facebook from one place, with communication being integrated between multiple platforms.
  • Evebloggers: as people comment and communicate amongst the various integrated platforms, will present the ongoing 'stream' of conversations out there.
There are gadgets being created for various functionalities, and I'm sure most of them will be absolutely useless, but there's going to be gems in amongst the crap. There always is.

There's already a few of us Eve Bloggers in Google Wave. The Eve Online Wave Pack has begun. If you are on Google Wave as well, or when you get onto it, sign up for the Eve Wave Pack.

See you there!

Thursday, October 15, 2009

Strive to be happy

There's this perception amongst some sensitive souls out there that I'm against Carebears. I realise I've not made it absolutely clear in the past, and it's ended up being a little confusing and misleading, for which I apologise. This post is my attempt to help clear up the confusion.

I'm actually not against them. I've even been a Carebear myself, on quite a few occasions. But let me clarify what those occasions were...

My occasional Carebear status has been the result of non-PVP activities in Empire, lowsec and even 0.0 space. That's about the extent of it.

So no, I'm not against Carebears. What I'm really against are those who whinge and complain and cry about how everyone's out to get them or how unfair the game is because they can't get their way.

Even PVP professionals often fall into this category, and they come up with all kinds of grandiose ideas about how they want the game to change to suit them. In their head it all makes sense - if the game changed in the ways they think it should, then they'd die less often!

So whether you're a Carebear or a PVPer, I don't really care what you do or how you do it. What I DO care about is how much you whinge when something doesn't go your way, and you begin campaigning to change the game to suit your sensitivities. Or you just whinge a lot about how it needs to change, but you don't actually do anything constructive to help make it happen...

It's really simple - if you want the game to change to suit you, how about you go find another game to play, as this one is obviously not for you. Stop whinging to us about how much hardship you're in because someone has used the game mechanics or features to screw you over.

They haven't. They've just played the game according to how it's meant to be played. If you don't like it - stop playing.

Yes, I know - I'm having a whinge. I feel like I'm 'campaigning' to stop whinging. It's probably a useless exercise...

However, me whinging doesn't make me a Carebear - it just means I'm really annoyed about those people that want to change the game to suit themselves.

I know that there are things that may need changing about the game. Use the relevant forums to present good reasons and discussions on why these things need to change and how the changes might even be integrated, rather than "I got killed and I couldn't do anything about it, therefore it needs to change!"

To help you on your way to becoming less of a whinger, I'd like to present a very old poem I found. I've taken the liberty to edit it in a way that reflects our modern times.

Please enjoy - and stop your whinging!

Go placidly amid the vastness of space,
and remember what peace there may be in silence.

As far as possible, without surrender,
be on good terms with all pod-pilots.
Speak your truth quietly and clearly;
and listen to others,
even to the dull, the ignorant, and the Carebears;
they too have their story.
Avoid loud and aggressive persons who smacktalk in Local;
they are vexatious to the spirit.

If you compare yourself with others,
you may become vain or bitter,
for always there will be greater and lesser pilots than yourself.
Enjoy your achievements as well as your plans.
Keep interested in your own career, however humble;
it is a real possession in the changing fortunes of time.

Exercise caution in your business affairs,
for the galaxy is full of trickery.
But let this not blind you to what virtue there is;
many persons strive for high ideals,
and everywhere life is full of heroism.
Be yourself. Especially do not feign affection.
Neither be cynical about love,
for in the face of all aridity and disenchantment,
it is as perennial as the grass.

Take kindly the counsel of the veterans,
gracefully surrendering the things of youth.
Nurture your skills to shield-tank you in sudden misfortune.
But do not distress yourself with dark imaginings.
Many fears are born of fatigue and loneliness.

Beyond a wholesome discipline,
be gentle with yourself.
You are a child of the universe
no less than the trees and the stars;
you have a right to be here.
And whether or not it is clear to you,
no doubt Eve Online is unfolding as it should.

Therefore be at peace with the Gods,
whatever you conceive Them to be.
And whatever your labors and aspirations,
in the violent confusion of death and new clones,
keep peace in your soul.

With all its sham, drudgery, and broken dreams,
it is still a beautiful galaxy.
Be cheerful. Strive to be happy.
Print it out and hang it in your pod where you can see it at all times.

Be cheerful - strive to be happy.

Monday, October 12, 2009

A night's adventure

After asking on my blog the other day about where I should go next in 0.0, I discovered that you can use the maps at to find out how many belts the systems have throughout a region, as well as NPC kills and ship/pod kills . Using these functions - and more - you can browse through maps of various regions and see how busy they are.

So I did that, and found that one of the least busiest 0.0 regions in the entire galaxy was Cobalt Edge. I couldn't find much on the interwebs about it, so I decided to go visit it and find out why.

60 jumps through 0.0 space.

I decided to use a cloaked frigate, an Inquisitor, to be exact. Why? Because I liked the look of it. I fit 3 x warp core stabilisers on it, and an Improved Cloaking Device. It was my makeshift 'covert ops' ship. Very cheap.

It was quiet most of the way, with very few people in the systems I passed through. However, I jumped through a gate at one point and there was a Rapier on the other side. Waiting for... well, anyone really, but for him it was now my turn.

So I aligned for the next belt and immediately activated the cloak. The Rapier was about 20km away but quickly closed the distance, releasing some drones along the way. As I moved away from the location at an awesome 90 m/s, I was biting my fingernails. Was this my turn to die?

He moved past me at 2,600 metres, trailing drones as he went. I was, as you would expect, crapping my pants, worried that the drones would decloak me, but they stayed in a line behind him as he continued traveling, passing me by at just more than 2,000 metres... He got to about 20km away again and then moved back to an orbit of the gate, giving up. I breathed a sigh of relief.

When he was about 40km from me, I decloaked and took off for the gate. He immediately set off after me!

As I arrived at the gate and jumped through, I saw him arrive at the gate too. As soon as I appeared on the other side, I set off for the next gate, warping away just as he appeared and started realigning to follow me. This continued through 8 systems, always with that half a second of timing between us.

I was on voice comms with someone and told them about what was happening. They mentioned that if I get the Rapier to attack me at a gate and THEN jump through, their aggro will prevent them from being able to jump for a few seconds, allowing me precious time to get away properly.

So I stopped at the next gate and waited, hoping that my little frigate would be able to take a 'first strike' from the Rapier and survive, allowing me to jump through but leave him behind.

He arrived at the gate… and jumped through!

I sat there and blinked. And blinked again. And then started laughing while quickly turning the frigate around and heading for a planet where I cloaked, giving myself a bit of a breather.

After about 10 minutes of remaining alone in the system (the Rapier didn't jump back through), I approached the gate to continue on my journey, expecting him to be on the other side, still waiting for me.

He wasn't there. He was in the system, but not at the gate. I quickly aligned for the next gate and took off. He didn't chase me, and I never saw him again. Phew!

The rest of my journey to Cobalt Edge was without incident, but when I got there all I found was empty space and a lot of 'Rogue Drones'. Battleship-sized drones, but none of them with any bounties on them. At the same time as I discovered this, my friend on voice comms told me the region was good for nothing because the drones only dropped minerals.

Great. 60 jumps, and for what?

Well, I got some excitement, that's what.

So I continued to search via the maps for another region to investigate. The lucky region was Great Wildlands. Right next door to Molden Heath, which was my old hunting grounds.

Another 60 jumps through 0.0, this time around the outer edge of the galaxy. I set off on the great star trek, with plenty of stars to… well, to trek through...

It was mainly uneventful, although I did encounter two warp bubbles along the way…

The first bubble was via a Heavy Interdictor (HIC) camping a gate, and he activated his bubble as I jumped in. Once again I aligned for the next gate and activated my cloak once the gate's cloak dropped. He tried to approach and decloak me but failed, so he went back to the gate and waited for someone else to jump through.

As I continued slowboating to the edge of the warp bubble, the gate fired and someone else appeared. They immediately tried to make their way to the edge of the bubble, but the HIC smashed him in just a few seconds. And then podded him.

Poor fella… but that's 0.0 for you.

I eventually made it past the edge of the bubble, and the HIC was about 50km from me. I decloaked and streaked to the next gate. The HIC pilot wished me well, which I thought was nice of him….

I arrived in Great Wildlands, and encountered another warp bubble with about 20-something ships.


So I sat there for a few seconds and tried to work out which direction to start moving in so that I can cloak and slowboat past them. Then one of them started talking in local, advising me that they were anti-pirates and I was free to go. I checked the info of the pilot - they were all in the Paxton Federation. Nice! I knew of them. They were very efficient at fighting pirates.

So with a wave, I decloaked and warped off, thankful that they were the good guys!

It was at this point, after having jumped about 120 jumps through 0.0 space in about 3 hours, that I started talking to someone who wanted to invite me to join them in 0.0. They told me where they were and I made my way to it. It was an uneventful 20 jumps.

We chatted some more and then I returned to Providence - another 20 jumps without incident.

After docking my trusty little cloaked T1 frigate back in 'home base', I sat back and reviewed my adventure. In just 4 hours I had travelled 160-something jumps through 0.0 space. I had avoided a Rapier chasing me and a Heavy Interdictor's warp bubble, and came back home without a single scratch on the paintwork. It was far more than I was expecting, as I had transferred my clone to various stations along the way (where I could, that is), expecting to die numerous times.

I kissed my frigate, and gave the cloaking device a hug. They had served me well. Exceptionally well.

A good night indeed, I thought, as I transferred my clone back home.

The future is going to be interesting. From the communications with the CEO who invited me to join his corp, and the subsequent discussions with my corp mates, there are going to be changes ahead. I can't say what they are right now, but they're going to be very, very interesting…

And lots of fun.

Sunday, October 11, 2009

Do you like sharing Eve blogs?

The other day I created the means by which the Eve Online blogging community can share, discuss and vote on each other's blogs or other Eve-related material:

Share blogs and sites for discussion and voting

If you think it's a great idea to share and discuss what's going on in the Eve Online blogging community, then I encourage you to write about it on your own blog. Share the love!

It'll increase your exposure and bring more people to your site. Go on, you know you want to.

Saturday, October 10, 2009

Where to next?

I've been in Providence for over a month now, and I've come to the conclusion it's time to move on. So I thought I'd ask you, the readers, where you think I should go to next.

It has to be in 0.0 space, and it has to be quiet.

What are your suggestions? Where do you recommend I move to, and why? I look forward to reading your thoughts.

Wednesday, October 7, 2009

Share blogs and sites for discussion and voting

As I mentioned in my previous post, I've set up a site that will allow you to share your favourite blog posts, websites, forum discussions and... well, anything! Not only can you share it to a single site that everyone can access, but you can discuss it, and vote positively or negatively for it, driving it up or down in popularity.

Reddit for Eve Bloggers

  1. Bookmark the site in your browser, so that you can visit it often.

  2. Register to join the site if you want to share links. You need an account to do so.

  3. Create a 'bookmarklet' for your web browser. This sits in your Links or Bookmarks toolbar and allows you to quickly submit new pages.

    In Firefox:
    click and drag this link to your Bookmarks toolbar: Evebloggers Reddit.

    In Internet Explorer:
    right-click onEvebloggers Reddit then choose "Add to Favorites" and add to the "Links" folder.

    In Safari:
    click and dragEvebloggers Redditto your bookmark bar.

  4. You can right-click on your bookmarklet and select Properties to edit the name if you don't like 'Evebloggers Reddit'.

  5. Now every time you find a webpage that you want to share to the other Eve bloggers and interested visitors for discussion and voting, just click on the bookmarklet. You will be taken to a page that already has the important URL and title.

    (Click to enlarge)

  6. In the image above, you can see a red circle around 'text'. Click on this to add a description if you want.

    (Click to enlarge)

  7. Fill out the 'captcha' letters to prove you're human, and then click on Submit.

  8. Once you've submitted it, there will be a new entry in the What's New -> new section.

  9. Enjoy sharing and discussing and voting!

    You vote by clicking on the up or down arrow to show your pleasure or displeasure with whatever you've shared, or what someone else has shared.

If you have any questions, please ask them in the Comments below. I'd be happy to help you.

You are going to LOVE this!

I got an awesome idea tonight which I decided to run with. Here's the details of it:
  • Everyone can share their favourite Eve Online blog posts to a single site, which will allow discussion and voting on those posts. The most popular blog posts will rise to the top, while the dregs will be pushed to the bottom.
  • Eve Online-related sites, forum discussions, etc, can be submitted for conversation and voting.
The Eve Bloggers Portal was designed to present the output of all Eve blogs in one site, automatically updating every hour with a constant stream of new blog posts via a single site.

The Eve Bloggers Portal now evolves with added social features to allow discussion and voting on what's hot, and what's not.

More information coming soon!

Tuesday, October 6, 2009

Save the carebears!

I was recently surprised and amused at the level of ferocious anger exhibited by carebears just for being called carebears (37 comments!). What's even more amusing is that, even though I never named anyone, those who were offended ended up naming themselves by placing comments about how angry they were to be called carebears, only proving how much of a carebear they were.

A few years ago, when I first used to call players carebears, there was a lot of good-natured responses. People didn't mind being called carebears, just as people didn't mind being called traders, etc. But it seems carebears are getting tired of being called carebears. And they're getting angry. Very angry.

I actually find this really, really amusing. I laugh a lot at these people who get so angry. But I wonder what it means when you look at it as a reflection of society itself...

It's a game, and yet there are a lot of people who take it far too seriously. They treat this game as if what happens in it is so very, very important to their personal wellbeing and their life. They take in-game actions personally, as if people are threatening their very existence outside the game by what they do in the game.

And when they come up with these ludicrous statements that I'm a carebear as well because I complain about carebears, that's just stupid. If I complain about criminals, does that make me a criminal?

A carebear is someone who wants the rules changed so they're not so adversely affected by in-game events. They're the people who cry and whinge and hate when someone takes something from them. Real life death threats are an occasional occurrence.

I complain about carebears because it's fun to do so.

My belief is that people who rage in-game are people who rage out-of-game. If someone threatens to kill you as a result of what you do in-game, it really shows how stable they are in real life. That's right - they're unstable, to the point that they actually want to physically kill someone for doing something in a game.

Amazing stuff.

So, I think we should engage in a campaign to help carebears stop playing the game. If they don't play, they won't get so upset. They'll find something that's more enjoyable for them.

So we should do everything we can to bring that carebear rage out in these people, and point out to them that there are other things they could be doing with their time than spitting with rage at their computer screen. They could be sitting under a tree with their loved ones, having a picnic and watching their children playing in the park. That would be much better for them than playing a game that enrages them.

What are your thoughts on this ongoing carebear issue that detracts from the carebear's enjoyment of the game? What will you do to help the carebears decide this game is not for them? You could be helping save a life, preventing them from having a heart attack in the near future. Or even keep them out of prison, because you get them to leave the game before they decide they want to kill someone.

My input into saving these people's lives is blogging about it. What will you do? Leave your thoughts and suggestions in the comments section. And if you're a carebear and feel like raging, get a tissue first, so you can wipe the spit off your monitor afterwards.

Friday, October 2, 2009

Fun and games in Providence

I had a pilot join my corp a couple days ago. I set up an office nearby for him to join at - which he did. He came to Providence, was advised of the rules, and agreed to abide by them. But then, within 24 hours, Sev3rance almost declared war on us...

Sev3rance is the local alliance that provides security in the area against aggression. Anyone can go there - even flashy red pirates - but they must abide by the 'no hostility' rules. If someone engages in hostile actions they get put on a 'Kill On Sight' (KOS) list, and may end up being there forever.

I've been there for about a month now, ratting away without any worries. And then the new member joins, and allegedly attacks one of the alliance members.

So then I log in to Eve and undock from the station, and the fun and games begins....

"Oh look," I say to myself. "There's about 15 ships - all blue - and a big warp bubble at the station exit. Ooh, pretty... Hey, another 2 ships are warping in. Ooh, they're big! This is exciting, they must be about to lay the smack down on someone really bad!"

I start to slowboat to the edge of the warp bubble so I can take off for an asteroid belt and start ratting, when I notice a message telling me I'm being warp scrambled. Huh? This doesn't compute... they're blue! Then I see all of the ships in the overview are flashing because they've all targeted me...

I'm still trying to work out what's going on, thinking they must be confused or something, when suddenly there's great bursts of energy lighting up the sky, and my shields drop immediately to 50%.

"Holy crap! They're shooting me!" I don't bother trying to talk to them, I just immediately swing the view around so I can select the station I just left and request to dock.

"Let me in, let me in! They're all shooting at me!"

"Yes sir, we'd be happy to. There's a charge of 145,000 ISK for docking fees..."

"Just let me in!" I yell as I quickly pay the fees. I enter the station just as the space I'd left behind is filled with a second volley of weapons fire, but I was safe.

Wiping the sweat from my brow, I engage in communications with my attackers, and after lengthy negotiations with one of the alliance diplomats, I learned they had made my entire corp red - because my new corp member had attacked one of their own.

So I worked with them in trying to resolve this. The name provided by them as being the person who my member had attacked, didn't exist. The victim didn't exist! So I asked them to investigate whether or not it was a typo, and what the real story was. In the meantime, they removed me from red status so I could freely go about my business. But by this time it was my bedtime, so I went to bed instead.

This morning I woke up and found he'd attacked another alliance member. What the...? He told me he ransomed the guy for 20 million.

I removed him from the corp. While there was no real evidence to suggest he had attacked someone in the first place, his act of aggression this time around really didn't help his case.

I discussed this with him, and we agreed that Providence probably wasn't the best place for him. I wished him well, and we parted ways.

I also advised the alliance diplomat about what I'd done, and he thanked me for being co-operative.

In line with the new recruitment I've started doing, I'd just like to remind any potential recruits - or even travellers to Providence - of the following:

It's a safe place for a reason. Abide by the rules and it will be safe for you. If you don't, you'll have an alliance or two come down on you pretty damn hard.

It's ok to be a pirate, but not in Providence. Use the region for its safety, but do the piracy elsewhere.

Never shit in your own back yard.

Thursday, October 1, 2009

Want to blow shit up?

Then you might want to join The Punishers. "We blow shit up," as some of our members love to say.

We're currently in 0.0 space in Providence, taking advantage of the conditions to make a lot of money. It's safe, as long as you follow certain rules and stay alert. You can make a lot of money.

We're making a lot of money blowing shit up so we can buy scary ships to blow more shit up. Maybe even with cloaks. And big guns. Bombs too.

That's about it. If you want to blow shit up with us, then contact Alexia Morgan in-game or by email.